Re: Takes Recharge, but allows repeated consecutive uses?
I have done something similar, and it's one of the few times I've been really disappointed in GURPS point costs.
Create a decent-sized energy reserve with special recharge only. Use regeneration (energy only) to set the regeneration rate. Add costs fatigue (energy only) to the power in question. With a couple of tweaks, you should be able to come up with the balance of recharge/use that you want.
And so, at a COST of about 100 points, you can limit that power as you desire.
In the game I was running, comparative point values weren't a problem, so I did it. If you're trying to build it under a point limit, it gets more difficult.
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