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Old 07-25-2016, 07:42 AM   #5
khorboth
 
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Join Date: Aug 2007
Location: Denver, CO
Default Re: Takes Recharge, but allows repeated consecutive uses?

I have done something similar, and it's one of the few times I've been really disappointed in GURPS point costs.

Create a decent-sized energy reserve with special recharge only. Use regeneration (energy only) to set the regeneration rate. Add costs fatigue (energy only) to the power in question. With a couple of tweaks, you should be able to come up with the balance of recharge/use that you want.

And so, at a COST of about 100 points, you can limit that power as you desire.

In the game I was running, comparative point values weren't a problem, so I did it. If you're trying to build it under a point limit, it gets more difficult.
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