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Old 03-06-2018, 12:14 AM   #43
TokyoDan
 
Join Date: Oct 2017
Default Re: Multiplayer Fridays

Quote:
Originally Posted by dwalend View Post
In particular, there seems to be a broad class of bugs in the multiplayer version around keeping track of game state. State synchronizing problems can be extremely tricky to fix after the code is written. They often require major surgery on a code base.

I'm not envious of Auroch's effort to fix those problems.
Too tell the truth, when you look at a game like Steel Division Normandy 44 which is a very complicated RTS that can be played on-line real time and 10 vs 10 without a hitch, it makes you wonder about the skill level of the coders that did the online component of this comparatively simple game.
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