View Single Post
Old 05-19-2014, 09:56 AM   #5
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Survivable Guns Realism

Quote:
Originally Posted by Ulzgoroth View Post
...How? About 4 should have hard-killed it unless it's a really huge dog.
Dog with 9 HP. Takes 54 damage to outright kill. That's a lot of HP in consideration. And a 3d6+1 pi+ weapon has 16 damage average for wounding. However, people roll random for damage, so one shot could be 6 damage, another could be 29.

Damage rolls weren't all that high, recoil makes a lot of bullets miss, the ones that hit dropped it down to -4xHP and it was still up and kicking.

To quote my players "DIE DOG DIE!"

It ended up failing HT roll to remain conscious, but nobody outright killed it. And 3d6+1 pi+ is a pretty big gun.


Point being, with even a little body armor, bullets become nothing. It's easy enough to get 8 DR against bullets, which turns gunshots to piddily damage in a firefight, but getting riddled with them sucks.

Not sure I like the idea myself that bullets aren't scary to players. Anytime someone might go "I'll just take the shot" something is wrong. To quote a source book from GURPS, "Best defense against gunfire is not being in the way of the bullet."

That's just my feeling on the matter.
GodBeastX is offline   Reply With Quote