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Old 06-06-2009, 04:55 PM   #53
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Fantasy Setting for GURPS

Quote:
Originally Posted by pawsplay View Post
I was not talking about high-powered play in any way.
Quote:
Originally Posted by pawsplay View Post
If you are seeking out a renegade wizard who's stolen a priceless orb and who may be trying to achieve immortality, but who turns out to be a strange, shapechanging humanoid from the eldritch past, you've broken them. If you want to "go slay some frost giants and dragons," you are not adventuring in Yrth.
Slaying frost giants and dragons seems pretty high-powered to me. But fine you don't like the phase "high-powered." To use only your language: Yrth, would very easily accommodate players who want to slay frost giants and dragons. Also very easily accommodate those who want to seek out a renegade wizard who has stolen a priceless orb and who may be trying to achieve immortality, but who turns out to be a strange, shapechanging humanoid from the eldtritch past.

Why wouldn't it? Frost Giants are easily placed in the Northlands...which is all Conan-esque anyway. Throw some dragons up there, then have your A-Team go off and kill them. QED
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