Thread: Ideas for Yrth
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Old 12-05-2020, 07:29 AM   #120
LoneWolf23k
 
Join Date: Sep 2004
Default Re: Ideas for Yrth

Quote:
Originally Posted by Astromancer View Post
Another possibility for Yttarria is the introduction of new ideas. This is hard of course. Yttarria is an Agrarian society and one based on the labor of peasants. The peasantry always lives on a narrow margin, since most experiments don't pan out, most peasants end up rejecting anything but knee-jerk conservatism as a survival measure.

Still, the introduction of radical new ideas could transform the setting.

Try this, allow the Banestorm to bring a group of Diggers to Yttarria. Have a disillusioned Dark Elf Bard be the first person they run into. Let the Bard see the Digger's primitive anarchism as elflike. This inspires the Bard to aid the diggers to promote their ideas.

Introducing a movement of peasant radicals into Yttarria will make everybody in the Yttarrian power structures wildly paranoid. The mixture will end uo as Knightpunk.
So, they'd run an anarcho-syndicalist commune, taking it in turns to act as a sort of executive officer for the week, and complain about how they didn't vote for the Emperor?
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