Wizard hopeful, needs questions answered
My friends and I have decided to try TFT for our new campaign. (Interestingly enough we did play the original melee when it first came out.) I’ll be making my first character with the new rules, and I prefer Wizards to all other classes. So here is what I was thinking about: Since you get a spell per IQ only upon generation, you max it out. As such:
Goblin, ST 6, DX 8, IQ 18. (I wish I could lose even more ST and raise that to IQ 20).
So, what does this Wizard do?
The premise/hypothesis: No Wizard can cast every round. Not only is the STR cost prohibitive, the time to recover those STR is also untenable in the usual D&D type dungeon. No party is waiting 2 hours for you to recover 8 STR points.
Assumption: It can’t be melee. Wiz has too few STR to survive the front line. It can’t have armor for fear of losing the tiny DEX, and can’t afford the talent cost. Yes, I am still planning on spending 5 points on Staff to sneak that jab from behind the front line when I can. Can I still stab 2 hexes away with a dagger (Staff 5)?
Ideas: Thrown weapons (2) (4 for wizard) – throw daggers or Sha-Ken.
What about Javelins? With a spear-thrower, get long range. Can you turn your thrower into a Wizard-staff, as a rod?
The goal: Be useful every round. Contribute with something offensive each round, so you are not just dodging. Even if it is 1d-1, at least pretend that the party is not carrying your exp-sucking behind.
The question: What weapon/activity can my Wizard use, to be helpful each round? What can I shoot/throw?
My guess?
Silver dagger in the left hand, (acting as shield for 1 armor?). With right hand, throw Sha-Ken.
You always have your “staff” (dagger) ready, so you can cast any round you are not throwing.
Bonus that the dagger can be used if someone HTH attacks you.
I’d love to hear from the those who have hands-on experience (or anyone, even theory-crafters).
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