Thread: Ideas for Yrth
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Old 11-26-2020, 09:11 AM   #116
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Ideas for Yrth

I personally like the, "Gods aren't real, or at least not actively participating," aspect of Yrth, so when I ran DF-y Yrth I chose to keep it, but I could definitely see it working either way. Matter of taste.

If I was going to make gods who are "native" to Earth active participants on Yrth, I would definitely make the gods followed by other transplanted people active there too, though*. Too fun not to, IMHO. Plus the gods of Olokun are heavily implied to be very active there, and if Jehovah / Allah / Etc is throwing his hat in the ring on Yrth why wouldn't they? Kind of on the fence about The Eternal, I could go either way on that. On the one hand, if you want the full DF experience, that comes with Druids, but on the other it'd be kind of fun in my mind for the Elves, Dwarves, and Orcs to be the odd man out in that department so to speak, either because the Eternal actually isn't real or just chooses to remain on the sidelines.

* Except Algan (aka: Kobold Jesus). He just doesn't exist. Poor Kobolds.

Last edited by Gold & Appel Inc; 11-26-2020 at 10:43 AM.
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