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Old 10-21-2018, 12:09 PM   #13
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: GURPS Power Ups suggestions

Dataweaver, I can see how your suggestion makes sense for combat techniques. However, it's a much higher overhead for a GM to create entire non-combat styles, rather than non-combat techniques.

There have been non-combat techniques published for craft skills and medical skills, which would be very awkward if they could only be used as part of entire styles.

I think that your approach would work well as a possibility discussed in a Power-Ups: Techniques book, but not at the expense of advice for designing stand-alone non-combat Techniques.
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