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Old 12-10-2017, 10:05 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Questions about High-Tech/Ultra-Tech Gun Interactions.

Quote:
Originally Posted by AlexanderHowl View Post
Realistic gauss weapons deliver payloads at 10 times the speed of conventional weapons,
Physically possible railguns can reach that speed but practical designers would avoid it. The target speed for the railguns the Navy is developing is "only" 2200 meters per second which is just below the level where the projectiles would start burning up like little meteors.

That's also just below the speed at which even the toughest depleted uranium or tungsten projectiles would explode on impact.

If you search for videos of railguns in action you'll see them spitting out a huge ball of fire when like a tank gun firing. So no hiding or silencing that.

However, there is a different sort of electromagnetic gun called the coilgun. It has lower velocity potential and there are technical issues with maxing out their power but for the mature TL10 Gauss guns coilguns should probably be assumed. Note, do not take the use of "railgun" in any particular weapon in UT literally.

Coilguns have no propellant gasses so there's nothing to hide or silence and nothing to vent. so none of that applies.

The Gauss guns in UT are already using a sort of high density ammo as default (except for the shotguns and grenade launcher types) so their penetration generally can not be enhanced by ammo choice though special effects such as explosive damage can be achieved for large caliber gauss guns.

UT has its' own selection of ammo and there is generally nothing from HT that I'd bother with. The option in HT for Very High ROF would be useful and currently isn't in UT.
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