Re: [Basic] Advantage of the Week (#42): Doesn't Sleep, Less Sleep
Most of the GM's I've played with don't bother keeping track of things like missed sleep. Those that do want their players to suffer the consequences of missed sleep, so they wouldn't be happy about players taking these advantages. This limits their effectiveness.
The biggest advantage in the campaigns I've played would be the extra time to study skills between adventures. Every level of Less Sleep means an extra hour of study a day. No Sleep means an extra 8 hours! It's a little thing, but it's helpful in long campaigns.
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