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Old 05-11-2017, 10:33 AM   #47
Varyon
 
Join Date: Jun 2013
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

Quote:
Originally Posted by Fred Brackin View Post
You should be ignoring kinetic energy or force or KJ or anything besides momentum.
Apologies if I was unclear - my post was meant to defend the amount of crushing damage I suggested for bullets, and simply note that the high amount of knockback this results in is an oddity of the GURPS Knockback rules, which are already at least mildly cinematic. I was further indicating that the Knockback, while unrealistic, is probably within the realm of standard GURPS cinematics. Essentially, strong characters using weapons at or near the maximum of what they can carry around and fire will cause a yard or two of Knockback on a weaker character, provided the bullet is stopped by the target's armor. It's unrealistic, but not something that would seem out of place or comical in even a low-cinematic action movie, for example (it would be unrealistic in a movie that tries to be realistic, but the bulk of the audience probably wouldn't even notice).
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