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Old 03-25-2017, 01:15 PM   #13
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: [Basic] Advantage of the Week (#37): Cybernetics

Quote:
Originally Posted by vicky_molokh View Post
I'm thinking that the fairest way to treat Cybernetics that represent devices which are available as non-implants is to price them as a combination of Signature Gear and Payload required to both own and 'carry' it.
Even for eyes? A single point of payload for a ST 10 character is 2 lbs. Unfortunately, it doesn't seem that GURPS ULTRATECH lists the weight. In addition, those with higher ST values will get more bang for the buck with the single point's worth of "Payload". Someone with a ST of 15 will have 4.5 times as much more capacity than someone with a ST of 10.

Another reason why I don't much like the pricing costs for Cybernetics in ULTRATECH is the fact that one bionic eye or ear is worth more as a disadvantage than are 2. That's counter-intuitive to me. <shrug>

We probably should take this to a different thread than to continue to diverge from the "advantage of the week" thread.
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