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Old 12-08-2020, 11:42 AM   #6
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [GAME] Synthesise a Cybercity!

Question 6: Has YOU-Topia seen much change over the past two centuries or has nothing really changed?

Though it was originally populated by thorughly-vetted sararimen, billed as a reward for loyal service, ten generations later it has the usual mix of all types you might expect (except immigrants, who are still strictly screened and monitored).

Question 7: This is a cyberpunk setting, so who owns YOU-topia?

100% of the real estate belongs to its creator, NeuroCorp (a loser of the Master Wars, driven from its home markets), which charges ruinous leases to use it. The only reason anybody pays their asking price is the partially-captive market, as its generations of prisoners citizens face significant hurdles to leaving, including the forfeiture of all "trademarked company merchandise," including the near-ubiquitous networking implants offered very cheaply at birth and difficult to lead a normal TL 9-10 life without anywhere. A thriving black market in human trafficking has arose, which the unscrupulous use to bring people in as often as out.

Question 8: Where can you go to party at 1 in the morning?

Where can't you go? YOU-Topia is a city that never sleeps, well-lit at all hours and densely-packed enough that goods and services are available around the clock. There are no shadows for brutal urban horrors to hide in - They happen in the equivalent of broad daylight.

Question 1 [SET]: Name and describe one popular hangout.

Question 9 [CTY]: What were the Master Wars fought over? Who won, and how?
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