Thread: New Skills
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Old 07-15-2018, 06:31 AM   #173
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: New Skills

I’m very opposed to turning TFT into a game where you can create characters who effectively can do everything (or almost everything) well. The fact that this *might* describe certain fantasy characters doesn’t matter to me for several reasons.

First, TFT is not attempting to explicitly model those milieus.

Second, these characters may be “one-in-a-million” characters; designing the rules to allow such characters anytime turns the game into a parody of Monty Haul campaigning.

Third, this type of approach is bad (very bad in my opinion) for gameplay. I’ve found that campaigns tend to work best when each PC can do at least one important thing significantly better than anyone else in the party. Allowing characters who can effectively do everything eliminates this and makes everyone more or less the same. BOOORING. It also robs us of what I consider to be a real TFT strength - players have to make serious tradeoffs.
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