Custom Speed Rules?
Can we all just post our custom-rules for speeding up the game here? Here are some that I've come across on these forums, as well as some I've added myself:
1. Start everyone with 2 Move, instead of 3.
2. Only allow 1 Move on everyone's first turn.
3. Running Away costs 1 Move (per Combat, not per monster). If you have no Move left, you automatically fail and take the Bad Stuff.
4. Spend 1 Move for any Combat that you initiate (such as by exploring a new room, or walking into a room with a monster). No Move is spent for Combat that you did not initiate (such as starting in a room with a monster in it). You cannot explore an unexplored room if you do not have 1 more Move to fight the monster that it is in it.
5. Players may not explore more than one unexplored room per turn.
6. Exploring an unexplored room takes 1 additional Move. You cannot explore an unexplored room
Got any other ideas?
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