Thread: Magical Styles
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Old 03-14-2008, 08:55 AM   #31
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: Magical Styles

Quote:
Originally Posted by JAW
Hmm so basicly you get all the spells in fire college with path of fire - right?
So someone with that dragon style could actually trhow fireballs and such but he could only buy up the technique for dragon breath - right? In that case there stylees would actually be pretty flexible.
Or do you need at least on point in a technique for it to work at all?
Nope, you don't need to put any points in individual spells with Ritual Magic. A style's techniques would be the ones specifically taught, so you could learn them faster, but nothing would prevent you from studying other spells on your own, or just putting bonus CPs into them.

Edit, yet again: If you want to limit a style more than that, the GM can define colleges/paths as being smaller, with one Path skill per style - but if the Path skills are narrower than standard colleges, Magery might qualify for a limitation as per Fantasy. The spells in a Path/style wouldn't have to be from the same GURPS Magic college.

If you want mages tied even more tightly to a narrow style, you might port over the Power Investiture rules. Each style would have a ten point buy-in (equivalent to a level of PI) plus Ritual Magic and one Path skill; mages could cast any spell they've put a point into at Path skill with no penalty; the ones they haven't paid for would get the usual prerequisite based default penalty. There shouldn't be more spells in a style than what a god would give to a follower with PI.

Relative to PI-based Ritual Magic, you gain 1) freedom from the inherent Pact limitation priests have and 2) the possibility of learning more than one style (gods generally frown on their priests moonlighting with other gods). Optionally, Magery might add to spells of any style - or spellcasting is simply learned by style, and there is no Magery. In return, you're paying for the equivalent of PI for each style you learn, and dealing with Mana level rather than Sanctity level (generally a relative disadvantage, since priests can raise Sanctity level pretty easily).

Last edited by transmetahuman; 03-14-2008 at 09:40 AM.
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