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Old 10-21-2019, 12:32 PM   #9
David L Pulver
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Join Date: Aug 2004
Location: In the UFO
Default Re: How important are our "tweaks"

Quote:
Originally Posted by hcobb View Post
You'd really give a typical IQ 17 starting character 33 memory points?

Holy Molly! (Cause she's a god now of course, what with Alertness, Woodsman, Wolfsgoblin (i.e. Horseman, except neither horse nor man) and Master Physicker, etc.)
This was for the original edition which had more Talents that were higher cost and no way to use XP to buy talents individually, and none of the weapon mastery abilities other than fencing, etc. For the current edition, I'd recommend (IQ-6) x2 if using this version. Not that I'd call IQ 17 "typical" as opposed to "super genius" but if you want to play a ST 7, DX 8, IQ 17 goblin sherlock holmes, why not? Actually, a significant advantage for me as GM was the IQ-6 x N approach seemed to produce more realistic IQ 7-8 guys, and gave more encouragement to PCs who bought up IQ in the original system. This system is obviously not appropriate when the XP for Talents is used.
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Last edited by David L Pulver; 10-21-2019 at 12:36 PM.
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