View Single Post
Old 01-25-2015, 07:33 PM   #38
Sindri
 
Join Date: Nov 2011
Default Re: Social Skill Questions, Reparcelling and Rebalancing

Quote:
Originally Posted by vicky_molokh View Post
Acting is a narrower specialisation than Fast-Talk: Fast-Talk can be used for Influence, and IIRC some other related stuff. Acting is great for pretending, but it needs to come with a secondary skill such as Diplomacy if you want to Influence people.
The way I see it Fast-Talk is the primary deception skill and Acting is stuff like maintaining consistency (both in information and in not dropping the role) and impersonating people that some people who would have the deception skill don't have practice in doing.

Quote:
Originally Posted by vicky_molokh View Post
It's not clear whether Acting as a skill is always better. I do see it as better for my diplomat character.
I would say that Acting is normally worse though of course there are characters for whom it is better. It's also rare for it to be a good idea to have one and not the other.

Quote:
Originally Posted by vicky_molokh View Post
Well, aside from impersonating higher Status, Savoir-Faire is very Technique-like point-wise:
You can probably get +1 from a complimentary use of Savoir-Faire in your chosen subculture. But let's see, High Society, Servant, Mafia, Military, Police, Dojo . . . if you want to cover everything, you're better off taking a Reaction Bonus, or a level of your primary Influence Skill, or a 5-point Talent.
It's fairly common for Savoir-Fair to basically be High Society. Military and Police aren't terribly useful if you aren't in the military or police respectively. Dojo can be necessary sometimes but doesn't really do things so much as avoid problems. Servant is very dubious except in an unusual campaign. If organized crime is significant in the campaign Mafia can be useful. When you have it at a reliable level for a lot of campaigns it gives +1 from complimentary use a huge amount of the time to multiple choices of Influence skills. Plus it occasionally gets a direct roll. It's not the strongest, but it's not something you should quickly drop.

Quote:
Originally Posted by vicky_molokh View Post
Agenda is kinda-okayish. Irony . . . I'm finding the debate rules somewhat fuzzy, probably because I keep forgetting them.
They are both solid but not awesome Techniques that are also low on flash with faintly ridiculous names. Of the two I think Irony is the stronger.
Sindri is offline   Reply With Quote