Anachronistic Training is defined as an Average Technique, but actually, I think that's a bit of early-4th-ed weirdness; it makes more sense to regard it as a leveled perk, which is how we treat it in the games I play in.
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Originally Posted by William
I suppose GURPS' philosophy on /TL skills is that they really are formally different skills, they just have standardized defaults, which argues for whs' approach.
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Yes. I mean, the system attempts a generalised abstraction, which doesn't always look right, as in the case of Photography going from TL6 to TL7 (and don't let's talk about the rather easy jump from Driving/TL7 to Driving/TL8 which many of us undertook without noticing) - but sometimes, the difference really is that between two completely different skills; Armoury (Missile Weapons) over the TL 0/1/2 transition, for example. Smiths just aren't trained in flint-knapping.