View Single Post
Old 06-14-2019, 05:08 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Magic] Using ceremonial magic to create an unassailable magical fortress

Quote:
Originally Posted by Michael Thayne View Post
Magic refers to "Each spectator who opposes the casting", which doesn't sound like they need to be invited to participate or anything like that. They just need to be in a position to, well, spectate.
So anything that blocks line of sight will do the job. Also, spectators (on both sides) are limited to 100 total energy, so if you have additional mages you can just overwhelm the penalty.
Quote:
Originally Posted by Michael Thayne View Post
Looking at the fine print on the meta spells you mention, it looks like Hang Spell is the one you really want on the offense.
Under RAW it's usually Delay, actually; cast it on a rock, set the trigger condition as something like touching the ground and the target as 'my hex', lob it over the wall. Reflex can also be viable, though the duration of the reflexed spell is a problem.
Quote:
Originally Posted by Michael Thayne View Post
This is not wholly obvious. For one thing, defenders can return fire, they just do so from behind pre-cast defensive spells.
The problem is that you don't really know what they're going to use until they do it, and your time to react is likely to be very short. The solution sets for the various ways of sneaking up (invisibility, gate magic, illusions, shapeshifting, burrowing with earth magic, etc), potential nasty summons, various area magics that are cheap enough that you can cover the entire fortress from outside LoS, indirect attacks, and so on, are appreciably different.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote