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Originally Posted by The Benj
If you're suggesting that most success rolls are attack rolls, then your experience is utterly different from mine.
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I suppose it must be. Although honestly it seems logical that attack rolls should outnumber most other success rolls in games with significant combat. Some attacks don't allow defense rolls; so attacks will slightly exceed defenses. Combat is vastly more detailed than any other activity in the game, so in the course of a single fight tens or hundreds of attacks are likely to be rolled. If you have a single fight in a session with say sixteen fighters, and it lasts for one in game minute, that's almost two hundred attacks even if each fighter on average only attacks every five turns. I don't find myself calling for two hundred non-attack success rolls in a game session...
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The only time perks have anything like slots is Style Perks,
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That's not true. Power Ups 2 suggests one "general" perk per 25 CP.