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Old 07-24-2012, 01:21 PM   #44
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Crafting fantastic dungeon creatures in GURPS

Hi,

I've been playing around with Rasputin's adaptation of the Creature Crafter (which I enjoy quite a bit, by the way). One question I had, based on these tables:

Quote:
Originally Posted by Rasputin View Post
Code:
Potency Table
2d10	Relative Potency	ST	Attr. 	An. IQ	Move	DR	Damage
-4	Minimum			6	8	1	-5	0	1d-2
5-6	Weak			9	10	2	-3	1	1d
7-9	Less			11	11	3	-1	2	2d-1
10-12	Baseline		12	12	4	0	3	2d
13-15	More			13	13	5	+1	4	2d+1
16-17	Strong			15	14	6	+3	6	3d
18+	Maximum			18	16	8	+6	8	4d
Code:
Creature Size
1d100	Size		SM	ST	DX	HT	Speed	Move	DR
1-5	Tiny		-6	-9	+3	0	+0.75	-5	-4
6-20	Small		-2	-5	+1	0	+0.25	-2	-2
21-70	Human-sized	0	0	0	0	0	0	0
71-85	Large		+2	+12	-1	0	-0.25	+4	+3
86-95	Very large	+4	+50	-2	-1	-0.50	+8	+8
96-100	Gigantic	+6	+120	-3	-2	-0.75	+12	+18
When dealing with Potency rolls of for ST, would it make sense to base the modification based on the Potency roll of off the ST adjusted by size?

For instance, currently, a Gigantic creature would have a ST of 120 + Potency Roll Result (range from 6-18), giving a resulting ST of 126-138. The next step below, Very Large, ends up with a final ST of 56-68. We have a huge gap between ST68 and ST126.

Would it make sense to set up different Potency Roll ST results for each size range to help fill that out?

Thank you,
Jerander.
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