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Old 06-19-2019, 11:12 PM   #3
Plane
 
Join Date: Aug 2018
Default Re: [Basic] Resist Fire vs (same caster's) Ignite Fire

B239 mentions "You may choose to affect only a part of the area, rather than the whole circle" but I don't know if it would apply here since Resist Fire is a Regular Spell not an Area Spell. Is there a way to modify regular spells into area spells like say if you want to buff an entire party with Resist Fire?

Pg 10 of GURPS Magic could be helpful too:
A spell with a variable area of effect cannot be expanded after it has been
cast.
However, a wizard may choose to maintain only part of a spell’s area,
paying the maintenance cost for only a portion of the original area affected
Even if this was the case, Curmudgeon's right that there might be an inability to alter the speciifics post-casting. If you did, maybe it would be appropriate to pay 1 FP as if you cancelled the spell, since you are essentially diong a partial cancel.

M121's meta spell "Suspend Spell" could be useful here, since you could suspend the effect of Resist Fire so that Ignite Fire is temporarily possible. This has ongoing maintenance costs, but does have an interesting effect that as soon as you cancel it, you can cause your torch to go out.
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