Re: Munchkiny starting characters
One can house rule in any way that suits you, but I think the RAW are clear: if you moved 1 or more hexes on a turn you deliver a charge attack, in any direction or combination of directions, you get your charge bonus with a pole weapon (and suffer the set vs. charge bonus if you approach a pole weapon wielder from the front).
Personally, I'm good with it for several reasons. First, pole weapons should be a strong choice for lots of characters in lots of situations, and I don't like rulings that nerf them into irrelevance. Second, the power of a thrusting attack backed up with your full body weight can be generated with just a couple feet of forward movement, so it is realistic to provide the bonus in diverse situations, so long as you are on the move.
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