Quote:
Originally Posted by Steve Jackson
I don't know. 32/2 = 16, and giving 16 spells to every starting wizard seems as though it breaks one of the big tradeoffs of Wizard.
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Here is another formula I've pondered: Total Knowledge ( points in talents and spells ) should not exceed IQ + ( IQ minus 8 )
In this way, the limit of an IQ 8 character is 8 points,
IQ 9 -> 10 points
IQ 10 -> 12 points
...
IQ 14 -> 20 points
IQ 16 -> 24 points
In this way, higher IQ characters have a greater capacity for knowledge, while keeping low IQ characters limited.
Steve Jackson Games my freely use this idea.