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Old 01-05-2011, 09:46 PM   #14
lexington
 
Join Date: Jan 2010
Default Re: Point cost for Armor Divisor on Melee Weapons

Quote:
Originally Posted by sir_pudding View Post
It will do a lot less damage than a normal sword then, since ST-Based uses thrust damage.
It says either can be chosen in Powers. It would still do less damage than most sword, but not much.

Quote:
Originally Posted by Nate of the North View Post
My concern is scalability. If instead of a full die of cutting damage, what if it were just a point of cutting damage? At 0.3 x 7 pts, the base cost is only 2.1 or 3. Add in the +185% and you have a sword that treats heavy steel like leather for only 9 pts. You could add Hemophilia as a side effect for just two more points.

Perhaps it's just me, but that seems unbalanced.
Only doing one point of damage is only .25 dice. Total cost is 4CP.

But consider that you could get a sword without spending any CP at all.
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