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Old 06-07-2017, 08:39 AM   #7
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [Basic] Advantage of the Week (#42): Double-Jointed, Flexibility

I am making a change to the "Previous Editions" section because there was a related trait I really ought to have included: Extra Flexibility. This trait is also found on GURPS Supers (for Third Edition) page 75, and on Compendium I page 55, meaning it is a Racial and/or Super Advantage by default. This trait was designed to reflect arms that are extra flexible when compared to normal human limbs. The text emphasizes them being able to work together so long as they can reach each other, regardless of the character's position.

This was priced at 5 CP for a single limb (an elephant's trunk is given as an example) or 10 for entire creatures. GURPS Update explains that this has now become an Enhancement you may take when purchasing Extra Arms, or you may pay 5 CP per limb if you want to modify any of your default arms (p. B53).
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