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Old 08-27-2016, 03:42 AM   #29
HANS
 
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Join Date: Oct 2004
Location: Berlin, Germany
Default Re: Rapid Fire bonus and Rcl

Quote:
Originally Posted by Ulzgoroth View Post
What you're saying here isn't at all compatible with the GURPS rapid fire rules.
Actually, it is.

Quote:
Originally Posted by Ulzgoroth View Post
Rapid fire in GURPS does serve to increase the chance of producing at least one hit. Indeed, that's the main effect of firing more rounds, once you get beyond semi-automatic fire.
Yes. I never said otherwise. Firing more than one shot increases your chance to hit. This is what automatic fire does, in RL and in GURPS. What I said is that the first shot in a burst has the same chance to hit as a single shot from the same weapon, meaning controllability (the issue raised by Erling) is irrelevant for that.
The increase of the overall hit chance of a burst is because the Rapid Fire rules require only one roll, when it would be more realistic (but way less playable) to roll for each shot in the burst, with increasing penalties. The Rapid Fire bonus to the one to-hit roll in automatic fire thus combines several rolls. Hence, the one roll gets a (small) bonus, rather than to make three or five or ten rolls.

Cheers

HANS
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Last edited by HANS; 08-27-2016 at 03:46 AM.
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