Quote:
Originally Posted by Malfi
I would like to see Dungeon Fantasy Kingdom Building rules in the spirit of wildereness adventures expansion.
A Knight that gets a castle is a typical trope in dnd. I would guess at 500 points this makes sense, you have progressed far enough that now you can stop looting dungeons and build a Castle/Kingdom, so you will have the resources to... Loot EVEN bigger dungeons! Ofcourse castle for fighty types, thiefs guilds for stealthy types, a temple for faithful types and a magic tower for caster types is pretty standard.
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Kingdom building rules on a few peoples wish list.
But lets not limit them to DF. Calling things DF so and so limits the customer base. Some people skip DF items thinking there only good for DF even if they would work for other and more broad fantasy.