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Old 09-18-2013, 09:32 AM   #22
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Attribute effect on learning

Quote:
Originally Posted by Jareth Valar View Post
Ah. Saw that page, but it seemed like (and was hoping) there was more of a X rank has X descriptor type thing. The page you referenced is more of an inference to levels other than expert, but thank you the same.
GURPS doesn't really do "ranks" in any absolute sense, because that isn't generic or universal. There's a guideline that's implicit in that page and often made more explicit on these forums that normal non-heroic, but competent people have a 12 or thereabouts in the skills they earn a living with: with the +4 Task Difficulty Modifier for a routine task, that gets them to 16-.

Tactical Shooting has some guidelines for the Guns skill levels of realistic shooters, which top out at 18 for exceptionally skilled snipers.

But the appropriate skill levels, along with attribute levels, point totals and so on for any game are a matter for the GM. GURPS is a toolkit, not a gaming style.
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