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Old 07-23-2012, 07:51 AM   #19
robertsconley
 
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Join Date: Jul 2006
Default Re: GURPS: xxxxx Kits

I strongly advocated in the past for a powered by GURPS Fantasy RPG that is complete and standalone. And in addition do a similar one for Horror and Space as well. Currently GURPS has the reputation of being difficult for novices to learn and taking a lot of work to prepare for.

With competition from Savage Worlds, Fudge/Fate and the resurgence of various Basic Roleplaying games this is hurting GURPS even more than the general slump in tabletop RPGs would otherwise done.

And it strictly an issue of presentation, GURPS can cover the bases from lite play to complex simulation but most gamers are not willing to wade through the choices to distill the game they want. So they turn to alternatives.

I feel that as far as generic system goes how Chaosium does it is better than the GURPS/Hero System approach. Yes have a universal system but focus your marketing on standalone RPGs using that system.
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