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Old 07-22-2012, 09:33 PM   #11
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS: xxxxx Kits

Quote:
Originally Posted by D351 View Post
Yeah, I've tried it with limited success. It's been like pulling teeth to get them to settle on a concept. It's ironic. If I'd picked a system with limited options, they'd settle for anything within those options, but because GURPS has such openness, they want to have all of those options on the table, which means digging through the book for hours, then complaining about how long it takes to make a character.
Don't run "GURPS". Run a GURPS campaign. You decide on the setting, themes, and style (or offer a prospectus with a list of choices). Specify the kinds of characters that will be useful in the game. Document exactly which optional and house rules you are using. Possibly even offer templates.
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