Re: Balanced Encounters - How To?
One of the nicest things about TFT is that by simply comparing stats, you can get a feel for how "even" the combat is likely to be -- all other things being equal, two equally sized parties of equal stats should have an even chance of winning.
That said, the devil is in the details -- if one party is significantly better equipped than the other, the odds start to skew, and if one party has a lot more talents and spells than the other party, again the odds start to skew. The best way to handle it, if you really *must* "balance" your encounters that way, is to simply compare stats, and go based on "feel" and your own gaming experience on how the talents/equipment issues affect the likely outcome.
Having said THAT, remember that "balancing" things only works right up to the point where weapons are drawn -- after that, it depends on the luck of the die, how smart/experienced the players are, how smart YOU are tactically speaking, and so on.
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