Quote:
Originally Posted by Mack_JB
In any game I played, I never allow INF to be traded for AU -- it makes it too easy to unbalance a game.
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I would almost suggest not considering the orange map when looking at game balance, because it's so unlike anything else you can do with the game and that's going to skew the numbers. For example, in "smash the CP" play, the playing area is 40% smaller [529 legal hexes for a single green map, 322 for the orange map], which when combined with only 3 terrain types (clear, crater, and ridge hexside) and that skews the cost of the Ogre in single-cybertank scenarios upwards by 12% (Mk.III Attacking) to 20% (Mk.V Attacking).
But when it comes to scenario force spreads, I agree. AU / VP are points available to spend. Infantry are AU / VP that has already been spent. The player gets to choose what
types of infantry, but the points have already been allocated
to infantry by the scenario designer.