View Single Post
Old 09-10-2018, 09:52 AM   #18
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: INFANTRY in OGRE...

Quote:
Originally Posted by Mack_JB View Post

In any game I played, I never allow INF to be traded for AU -- it makes it too easy to unbalance a game.
I would almost suggest not considering the orange map when looking at game balance, because it's so unlike anything else you can do with the game and that's going to skew the numbers. For example, in "smash the CP" play, the playing area is 40% smaller [529 legal hexes for a single green map, 322 for the orange map], which when combined with only 3 terrain types (clear, crater, and ridge hexside) and that skews the cost of the Ogre in single-cybertank scenarios upwards by 12% (Mk.III Attacking) to 20% (Mk.V Attacking).

But when it comes to scenario force spreads, I agree. AU / VP are points available to spend. Infantry are AU / VP that has already been spent. The player gets to choose what types of infantry, but the points have already been allocated to infantry by the scenario designer.
__________________
Andy Mull
MIB Agent #0460
Ogre 134th Battalion

Lancaster, PA
Imgur: https://agent0460.imgur.com/
TheAmishStig is offline   Reply With Quote