Thread: New Monsters
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Old 07-11-2018, 01:51 AM   #31
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: New Monsters

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Gate Snakes.

Like Gate Lice, these denizens of the hyperspace through which Gates pass one sometimes latch on to humans. They are about 20 cm long, 2 cm diameter. They mass about 90 grams. They come in a variety of colors, and can be seen easily in any lighting at a range of 11m, but cast no glow directly. (This is a psychic effect, caused by their telepathic radar, rather than actual light, tho' they are visible normally to normal sight and shadow sight.

ST 1, DX 20, IQ 2, MA 1 (20 inside Gatespace). Armor 6.

They have a bite, which does no damage (but hurts a little bit), and introduces a poison. The poison renders about 1 limb useless in 1d6 turns, unless a 3/St roll is passed. On an 18, it causes unconsciousness in 2d6 turns, as well.

Their normal prey is gate lice. They can survive outside a gate for a few days: roll 1d+days since last through a gate for 7 or less; if failed, the snake dies at a random hour. There is also a spell which will reset the survival clock: Gatesnake Care - IQ 12, 1 fST.

They are, however, quite mild mannered, and will not bite unless attacked. Given their toughness, it's quite possible to attack them and do no harm. They will also eat small rodents, insects of all descriptions, and cheeses.

Some Mnoren kept them as pets, making certain to gate-walk a brief bit daily to keep them healthy.

Summon Gatesnake only works when within 121 m of a gate, is IQ 9, and is 2 to summon, and 1 to maintain. The primary use is to get rid of gate lice.
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