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Old 10-15-2019, 03:28 PM   #27
Fnordianslip
 
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Join Date: Dec 2005
Default Re: Godlike Abilities [Powers]

While not ludicrously point heavy, this power setup is insane enough that no GM in their right mind would let it fly.

All Places, All Times lets a super instantly join with all of reality through all of time. From there, they are capable of viewing any location at any time and can then step out at that new location/time. They can bring along up to five companions (adjusted I suppose for your party size). The super and their companions are somewhat protected from alterations in the time line through shared Temporal Inertia. With the addition of Reflexive on Permeation, the super will find themselves automatically melded with the spacetime in the event of a surprise attack or event which requires their attention.

All Places, All Times (1612 pts)

Jumper (680 pts) - Affects Insubstantial +20%, Affects Others x5 +250%, Can Carry Objects (Heavy Enc) +30%, Cosmic +50%, Cosmic: No Die Roll Required +100%, Faster Concentration x10 +50%, Improved +10%, Link (can use separately) +20%, Reliable +10%.

Permeation: Everything (872 pts) - Affects Insubstantial +20%, Affects Others x5 +250%, Can Carry Objects (Heavy Enc) +30%, Cosmic +50%, Extended x5 (Gases, photons, subatomic particles, gravity waves, whatever your GM says is the substrate of the universe) +100%, Link +20%, Meld 2 +300%, Reflexive +40%, Timespanning (past and future) +100%.

Temporal Inertia (60 pts) - Affects others x5 +250%, Cosmic (those affected maintain memory of the original timeline even after losing contact with the initiator of this power) +50%
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