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Old 01-03-2018, 05:24 AM   #17
dataweaver
 
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Join Date: Aug 2004
Default Re: Realm Magic and spell magic

To be fair, some important parts got shaved off and presented separately. Take a look at Special Cases and Options (pp.192–195): Practices is an expansion on GMtA foci rules; Reactive Reality is Paradox; Disregarding Energy Costs encapsulates how GMtA magic doesn't have energy costs, including a reference to The Stuff of Raw Magic (pp.227–229), which is basically Quintessence. And so on: ultimately, everything in the Special Cases and Options section derives from GMtA.
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