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Old 09-12-2018, 06:04 PM   #60
Pursuivant
 
Join Date: Apr 2005
Default Re: [Basic] Skill of the week: Esoteric Medicine

Remember that Esoteric Medicine is the GURPS 4E "generic" version of various GURPS 3E low-tech medical skills such as Moxa Burning or Ancient/Medieval Galenic medicine.

It combines a mixture of practical (not necessarily effective) medical treatment with "non-scientific" or assumptions about how the body, and sometimes the universe, works. As such, its effectiveness depends on campaign assumptions about culture and the supernatural.

Realistically, it's going to be a grab bag of practical low tech First Aid, Pharmacy, and Physician techniques and treatments which are dangerously misinformed by modern standards. In a campaign where supernatural elements work, it can be the equivalent of First Aid or Physician skill, or even a form of super-healing which can treat ailments that conventional medicine cannot.
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