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Originally Posted by whswhs
Most of my players give me very little of that sort of thing, and on the other hand they have given me some absolutely stunning (or chilling) roleplaying, sustained character development, and a higher general level of roleplaying than you seem to envision.
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I´ve experienced that using XP for a "good roleplay reward"(most often "good roleplay" was what Klischee, Storyline and the Author / Highlord expected to be) can lead to this.
Maybe don´t like for the above reasons to give XP for something i´m not being able to measure fairly
I don`t use Storylines, storylines should be what happens most likely if the PCs do nothing
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I have no power over my players. They're in my campaign of their own choice; they don't have to sign up, and they are free to walk out any time
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that i was used told these highlords every third day, in one case i walked away after an hour in his Story.