Re: Takes Recharge, but allows repeated consecutive uses?
Let's try basing it on Limited Use. There's a Slow Reload option there, so take 10 uses per day, say that they reload slowly, and add "Passive Reload."
Problem:
10 uses/day is -10%. Slow Reload reduces that to -5%. If you add Passive Reload and assume it reduces the value of the limitation by 5% like Slow Reload does, this limitation is essentially worthless. But maybe that's what GURPS thinks it should be: if you can get enough uses out of the power to get through an encounter and it comes back up before the next one, maybe it's not meaningfully limited at all.
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