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Old 03-20-2018, 11:14 PM   #18
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Upsetting the WIZARD applecart,... maybe?

Quote:
Originally Posted by Jim Kane View Post
As magic is governed by IQ, why are Wizards rolling to cast spells against their DX like a fighter in a Melee, and not against their IQ stat?

Does it not stand to reason that since magic is a thing of mental concentration ... - so that 3d6 vs IQ should logically be the basic roll for successful spell-casting; with the Missile and Thrown Spells (at a target hex), requiring a subsequent 3d6 vs DX to hit their target-at-distance.

Except in cases of Summoning and Creation spells, should not then the proper sequence be: 1) roll 3d6 vs IQ to successfully cast, and then, 2) roll 3d6 vs DX to project and successfully hit a target?

Furthermore, why are wizards not powering their spells by expending IQ Fatigue; as opposed to ST Fatigue?

That concept would certainly eliminate the complaints about the high-ST "Wizard Tank" characters who develop over time. ...
Hi all, Jim.
I am pretty sure that it was designed this way so that all characters had reasons to take all three attributes. Wizards need ST for the fatigue ST to cast the spells. Fighters need IQ to get cool talents (both for the base IQ and the memory points). And everyone needs DX.

Warm regards, Rick.
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