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Old 02-23-2018, 08:25 AM   #19
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Heavy Weapons, once again.

Quote:
Originally Posted by Macunaima View Post
A WPNs platoon cost the same as two MSL, but move better and defende in close terrain, can be sped up by GEV-PCs, and can fire off three shots at once. I think that they are about equal to the two MSL. Giving them the ability to fire while transported, however, is too much of a good thing.
I'm ok with them retaining a basic 1/1 attack while mounted, but agreed, the 'special' attack from a moving vehicle is probably way too powerful for what they are.

According to the Battle Box draft rules (more recent than, and we can assume will supersede, the website-published supplementary rules), HWTs can't fire the missile while mounted, or in the turn they dismount. For sake of rules consistency, it should probably be that way for any infantry with a "special attack": infantry with special attack options may only use their basic 1/1 attack while mounted, may not use their special attack in the turn they dismount, and may not use their special attack in any phase [fire phase or overrun round] they used their basic attack.

Conceptually, it makes sense...you're not going to be popping off mortars, missiles, anti-material rifles, etc from the flank of a bouncing tank, but there's nothing stopping you from running rounds through your standard-issue rifle.

There's also no mention of "two seats" for HWTs, so that's probably a non-starter that was squashed in playtesting. There's still the potential for revisions before release, but it's probably a safe assumption to let that one go.
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