View Single Post
Old 06-18-2020, 10:10 AM   #19
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by GnomesofZurich View Post
A question for ericthered: since this is safetech TL10, the relevant section in GURPS Ultratech mentions that these settings, "...often de-emphasize networked computers..." Is this the case here? This will determine how effective "cyberpsi" abilities may be.
Networked computers are indeed "de-emphasized". Most tools, locks, and stations will have computers associated with them, but they all have manual overrides, they are only networked within the same system, and the ability to operate them remotely is quite limited. So you can check on the status of a laser emplacement from any other laser emplacement, and even send them targeting data, but you won't be able to aim and fire it without someone present, and you won't be able to get detailed technical reports on the reactor.

Quote:
Originally Posted by Plane View Post
1) zoncxs
2) Sinzarious
3) GnomesOfZurich

I guess that means there's still potentially 3 slots? It sounds interesting. Would like to throw hat in too if that's okay. I'll need to check the books to understand what TL10 represents and how psychokinetic powers would compare with it, and might wait to see others' sheets first before designing char to avoid overlap and round things out uniquely.
And potentially still four slots. Welcome aboard. Remember we're using safetech and superscience. Think Space Opera. We're playing with relatively light superscience, with the focus on Psi, FTL, and propulsion.

Quote:
Originally Posted by Sinzarious View Post
Probably focus on PK with possibly Telepathy as a secondary. Really not sure where on the ship yet, but the parts I am considering are the Power, Life Support, and Nav/Com/Sen Blocks.
Quote:
Originally Posted by GnomesofZurich View Post
Great. Any thoughts on where you plan to focus your character and psionic abilities?
Quote:
Edit: For the record, I'm leaning towards either Telepathic abilities (likely Mind Control with the Independent enhancement) or Ergokinesis/Cyberpsi, likely based around, again, Mind Control or possibly Possession. Still considering the role on ship.
I built some sample characters back when I planned the campaign, and I found that "Telepathy" was too broad to cover in 100 points. I designed four Telepathy Packages: "Traitor Maker", "Radio", "Reader", and "Hunter-Killer". They all were dedicated telepaths, and all had very different rolls.

You may also want to declare your "Action" roll. Are you a shooter? a sneaker? a talker? a mechanic/hacker? You will start the game on a psi-suppressant drug with only standard issue gear, so you'll want characters who can function without their powers.

Quote:
Originally Posted by Plane View Post
Mental Control Points from Pyramid please :)
Sorry, not for this game. It slows down Play by Post and we already have a fairly robust rules load.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

Last edited by ericthered; 06-18-2020 at 10:42 AM.
ericthered is online now   Reply With Quote