Re: GURPS Dungeon Fantasy 13: Loadouts
I've just noticed a problem with this, the loadouts normally present the SM+0 data as the default with values for -6 to +1 provided in the body, the switch to using SM+1 for the Barbarian threw me for a bit when I noticed it, but once I thought about it, it made sense.
What doesn't make sense is why the Barbarian loadouts still go down to SM-6, but don't go up the SM+2
|