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Old 07-29-2020, 11:44 AM   #2
Skarg
 
Join Date: May 2015
Default Re: Shield Rush is always pointless?

Why are you so creative at coming up with ridiculous and impractical ideas, but so hard-pressed to think of practical ordinary ones?

Points include:

* Like Trip or unarmed combat throws, it knocks him down where he can be hit for +4 with no shield protection, not just for one action, but for long enough for you to follow up with an attack.

q.v. ITL p.104: "A figure which falls assumes the prone position involuntarily and may do nothing next turn except (either) stand up, kneel, or crawl, or attempt a spell." and p.102: "(g) STAND UP. Rise from prone, kneeling, or knocked-down position at the end of the combat phase ..."

* Or for people to jump into HTH with them.

* Or to run past them.

* Not to mention your allies.

* It also means you can run away from them.

* If they fall next to a pit, they might fall in.

* Sometimes you want to defeat someone or stop them attacking without injuring them.

* Or to buy time in general. Many, even experienced TFT players, think in terms of one-on-one one-turn exchanges, but sometimes it makes sense to delay combat if you can for one or more turns. For example, if your allies need time to finish doing something, arrive or maneuver, get up off the ground, ready their weapons, or to starve ST from wizards maintaining spells, etc.
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