02-23-2018, 09:14 AM
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#7
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Re: Magic: Rive (M&B)
Quote:
Originally Posted by Kromm
Also note that in GURPS, no active opponent that can react to the external world qualifies as an "inanimate object," regardless of its underlying nature. Thus, Rive cannot affect animated statues, golems, robots, and other constructs – or for that matter, sessile life forms without limbs, which cannot move and which are thus technically not "animate." It's designed to blast unthinking artifacts and scenery: walls, ceilings, and floors; doors, windows, drawbridges, etc.; furniture, paintings, unanimated statuary, and so on; rocks and hills; and random junk that can be carried in hand, like axes and guitars.
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That changes things significantly. Thank you.
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