Re: Murphy's rules: How to survive a fall
Speaking of surviving a fall, if you strike a liquid and make a successful Swimming roll, at a penalty based on your velocity, you avoid all damage. That means that if you have a high enough skill to tank a -10 penalty (maximum possible terminal velocity is described as Move 100), then you can fall from any height and emerge completely unscathed as long as you hit water. This does mean that it's all-or-nothing, though. Fail and you almost certainly will die.
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