View Single Post
Old 06-22-2018, 11:31 PM   #23
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Capping Attributes for Non-Human Characters

Quote:
Originally Posted by Chris Rice View Post
I can imagine a woman wielding a two handed sword but I can't imagine a Halfling doing the same (actually, I can imagine it, but it looks silly!) My original point was that the character generation method for non-Human PCs didn't really do much to make them unique in terms of attributes. I don't have a problem with a Halfling having a strength beyond that of an average man, but I do think it should be something extraordinary. That's why I decided on the cap. If you want to go beyond the cap, it should require a lot more EP or perhaps magical intervention. I'm not trying to stop your Halflings entering Strongman competitions if that's what you want. Do you really want that? ��
Oh, I wasn't really quibbling with the idea. I was mostly objecting to the notion that playing without maximum attribute limits somehow constituted munchkin play. And pointing out that we make numerous compromises with reality in the name of enjoyment, inclusiveness, etc., without devolving into munchkinism.

Last edited by tbeard1999; 06-23-2018 at 07:07 AM.
tbeard1999 is offline   Reply With Quote