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Old 06-22-2018, 07:21 PM   #19
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Capping Attributes for Non-Human Characters

Quote:
Originally Posted by zot View Post
I think the Argument Theorem already answers that question:

You use rules A) to resolve or prevent arguments and B) when they're fun. B adequately covers things like combat because nothing in the rules forces a GM to actually run a combat; a GM is well within their rights to say, "you engage in combat and emerge victorious but end up with these wounds..." but GMs usually choose to run combats because it's a lot more fun for the players to play them out.

This thread is about "capping attributes for non-human characters," so it's my impression that the "strongest halfling in the West" got to ST 20 by actually earning the EP, like every other character in the group.

How is that munchkin?
Then you are welcome top house rule your game as far from reality and believability as you wish. But don't whine at the rest of us for suggesting believable caps for races with obvious physical restrictions.
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