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Old 06-22-2018, 01:29 AM   #15
zot
 
Join Date: May 2018
Default Re: Capping Attributes for Non-Human Characters

Quote:
Originally Posted by KevinJ View Post
Then, all this is up to your interpretation of what the various races are and are not. If you want 3ft tall bricks of muscle wielding 15ft long pikes while simultaneously flinging super accurate thrown weapons, then have at you, just don't expect everyone to take your game seriously.

Just because a game is fantasy doesn't mean it has to be stupid and ignore the laws of physics.
If someone wants to play "the strongest halfling in the West," and it fits within the rules, why take away their fun?

If a game group wants to play games that "ignore the laws of physics" and they are having fun, they should by all means do so! It's their business what kind of stories they tell.

Some time in 1980 our original GM, Fritz, discovered that, hey, we're really all just sitting around a table, having fun telling a story within a framework we all agree on. Then he posited this...

The Argument Theorem: Role playing game rules should never be used except to resolve or prevent arguments. (Nowadays, I would add "or when the rules themselves are fun" to that)

At some point later he realized that GMs are not fundamentally referees or judges, although they sometimes function in those capacities. Fundamentally, GMs are entertainers.

If accurate physics is entertaining for your group, great. Don't call someone else's game stupid because its physics isn't accurate enough for you.

Last edited by zot; 06-22-2018 at 01:47 AM. Reason: Adding parenthetical comment to the argument theorem
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